![]() ![]() It would just check for what region of the Wii Menu was installed to the currently selected NAND and use that. When there was no Wii Menu installed to the current Wii NAND, it would fallback to PAL for Wii titles and NTSC for GameCube titles. Why? The answer was right in the code! // TODO: Right now GC homebrew boots in NTSC and Wii homebrew in PAL. This is intentional so that Wii homebrew can boot in both 50Hz and 60Hz, without forcing all GC homebrew to 50Hz. In the future, it probably makes sense to add a Region setting for homebrew somewhere in the emulator config. We prominently mentioned the Legend of Zelda: Ocarina of Time randomizers when talking about Dolphin's JIT behaviors and making the games more playable. #Dolphin emulator memory card setup code. ![]()
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